Here are the rules for the DDR at the Pike tournament, scheduled for Sept. 20 at Gameworks in downtown Long Beach.
The tournament rules are subject to change.
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Date and Location
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Sept. 20, 2008
Gameworks, 10 Aquarium Way, Long Beach
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The little info
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Tournament organizer: Glenn Cravens (getyourtournament@yahoo.com)
Tournament helpers: Anyone at Gameworks
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The game
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DDR Extreme. It will be a singles competition.
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Entry fee
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$10 per person
Registration is done on site
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Prizes
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Winner: 60 percent of the entry fees
Second: 30 percent of the entry fees
Third: 10 percent of the entry fees
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Timeline
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All times approximate
11 a.m.: Set up for the tournament
Noon: Signups
1 p.m.: Round 1 begins
1:45 p.m.: Round 2 begins
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Round 1
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All competitors registered in this tournament are competing in this round.
The following is a list of five songs with difficulty, all being possible qualifying songs. On tournament day, three songs will be eliminated leaving two songs remaining. Those songs will be the qualifying songs used in the tournament.
1. Rain of Sorrow (Heavy)
2. Tears (Heavy)
3. Dynamite Rave (Challenge)
4. Dynamite Rave (Heavy)
5. D2R (Heavy)
The two songs will not be announced until the round begins. On tournament day, players will select one of the two songs from a bag, then play the song. Players will go 2 at a time. The songs to be played in this round will be on the mode indicated (nonstop will not be used in this round).
Players are ranked with the player getting closest to 100.00 percent perfects being No. 1.
In the event of a tie, players will play a song on ROULETTE heavy.
If a player fails the song (receives a grade of E), he or she is allowed to replay the song over ONE TIME with a 5 percent penalty. If a player fails the song a second time, the player will receive a score of 0.
Sandbagging and automatically failing to receive a second attempt will result in a disqualification from the tournament.
If the machine is not being used before the tournament begins, players are allowed to practice the qualifying songs.
Once Round 1 begins, if someone is playing one of the two qualifying songs on the non-used machine (which, for now is DDR SuperNOVA) that player will receive an automatic 5 percent deduction everytime the person is caught.
All players will be seeded into Round 2. There will be no eliminations. Those that earn a 0 on the qualifier will be randomly seeded to finish the bracket.
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Round 2
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Everyone will be placed into a double elimination bracket. To be eliminated, you must lose twice.
As with any double-elimination competition, the finalist in the losers bracket must defeat the finalist in the winners bracket twice to win the tournament.
Each preliminary matchup will go like this:
* -- The first song will be selected by RANDOM HEAVY. Players will be able to hear the song before it starts, thus allowing for modifications.
* -- The second song will be selected by RANDOM CHALLENGE. Players will be allowed to adjust the modifications different than the first song.
The rotation goes back to Random Heavy, then Random Challenge and back again until someone wins two songs.
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The finals
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The finals is a continuation of the tournament. The losers bracket finalist must defeat the winners bracket finalist twice. The winners bracket finalist must win just one time.
The finals will be a best of 5 contest, and you must win by 2.
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Scoring system
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Qualifying: Players are ranked based on their perfect percentage, with the player closest to 100.00 percent earning the top ranking.
Round 2 and the Finals: Most perfects win. In the event of a tie, it is the player with the most freeze arrows completed (OKs). If the players are still tied, then the most greats wins. If the players are still tied, then the song is declared a tie.
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Song filtering
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In the event that songs 1 through 5 are selected in the first round, players must play on the next lowest level.
After the first round of bracket play, any 10-footer must be played if it's selected. This rule applies only to these following songs:
1. Max 300
2. Maxx Unlimited
3. The Legend of Max
4. Paranoia Survivor
5. Paranoia Survivor Max
In the event that songs 6 through 9 are selected, the game will be reset and another song will be selected.
6. After The Game of Love
7. Cutie Chaser Morning Mix
8. Think Ya Better D
9. Remember Me
In the event that songs 10 and 11 are selected on heavy, the game will be reset, and another song will be selected. If those songs are selected on challenge, they will be played as is.
10. Let's Get Down
11. Butterfly
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Other logistics
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* -- A song cannot be used more than once in a match. If Dynamite Rave challenge is picked in one round and then Dynamite Rave heavy is picked in a future round, the game will be reset.
* -- For the result to count, at least 1 player must pass the song. Failing the song or earning a grade of E will result in a score of 0.
* -- If both players make no attempt to pass a song because of various reasons (they don't like it, it's a 10, offbeats), both players are disqualified from the tournament. "Make no attempt" is subject to interpretation by the tournament organizer.
* -- Double jeopardy (playing the same opponent you lost to a second time) will be prevented until it is absolutely impossible, which is when there are 3 remaining in the losers bracket. Because of Round 1, double jeopardy will be the ONLY reason to move people around in a bracket. If you meet up with a friend/lover/sibling at any time during the match, don't lose.
* -- Players will not be allowed to touch the machine at anytime during the tournament.
* -- The machine will be set to Event Mode only during the tournament.
* -- The higher seed will always have choice of side.
* -- The only modifiers allowed will be velocity (including boost) and color (including Flat).
* -- Solo must be agreed upon by both players.
* -- Players will have at most a 1-minute break in between songs.
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