SAN DIEGO - It's funny how situations sometimes turn out differently than what was expected.
There were two big events that took place Saturday: the first round of Gamestop's "Madden" tournament series which happened all over the nation, and the "Super Smash Bros. Brawl" tournament at Dave and Busters in San Diego.
Prior to both events, I had my share of expectations.
I went in with high expectations for the San Diego competition. Thanks to some publicity from XSPN-AM 800 (San Diego's ESPN Radio affiliate), part of me thought this tournament could draw 200 players, which would be a new state record for a Brawl competition. Realistically, 125 players would have been about right.
Meanwhile, I feared the worst for Gamestop's "Madden" tournament series. They tanked very hard when they ran a Brawl tournament series, so there was every reason to believe the same was going to happen here. I warned players to prepare for the absolute worst when competing.
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I come home from Saturday's Brawl competition and check for updates from the Madden tournaments. Here was the major complaint from the players:
"The prizes weren't even for all places."
Some players received an Xbox 360 faceplate and shirts. Other players received just a shirt. And there were some players that didn't receive anything.

As far as in-game, there were two major complaints. One store didn't allow ditto matches (a big problem in Madden 08 since San Diego isn't a counter-pick to New England). Another store didn't have wireless controllers. The weapons were attached to the game station (see the picture).
Other than that, there was nothing that made players go buckwild in the event. Players came, competed and went home.
Now, keep in mind that a lot of the tournament regulars didn't have to face stiff competition because the talent pool was so diluted (There were plenty of 35-0 scores). Whether this keeps up, we'll see. Right now, you have to give much love to Gamestop for learning their lesson from the Brawl tournament series.
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There are about 100 players wondering why they made the drive to San Diego to compete.
Having had my share of tournament disappointments and problems, I have no trouble in saying that nearly every problem that occurred during the event could have been avoided.
When the venue does not allow people younger than 21 years of age, the tournament organizers seriously have to consider if that's the place to have a tournament. The Smash community is easily the youngest for any competitive video game. When I arrived at the venue, there were about 50 participants waiting outside, hoping for an adult to "chaperon" them in.
You could get away with these restrictions for games such as Madden, where the participation involves much older people, but you cannot for Smash.
The tournament organizers were then told they had to be done and out at 6 p.m. Combine that with the late start, and the competitors had just 5 hours to get their work done.
Despite knowing this, the tournament organizers still wanted to have a team and singles competition. There were two options that could have been made:
1. The team competition was already in progress, but in the early stages. Cancel the singles event and use all of the time to have the best team competition possible.
2. End the team competition and have a singles competition. The reason this is an option is because there is a collection of players that come to tournaments only for singles events.

When I competed in DDR tournaments several years ago, the standard schedule was to have the technical competition followed by the performance event. Because there are more technical players, it's ideal to have it first so more people are satisfied. There were rare occasions when the performance competition was first, and usually, it was because the performance event had great participants, or the technical competition didn't have many entrants.
For those Smash tournament organizers who run one-day, big-time events, they have to seriously consider running singles first. The comeback is that the team event is used as a warm-up. The rebuttal is that a lot of players participate in friendlies as well as the team tournament.
Back to the 6 p.m. deadline. This was caused by a wedding reception. Events such as wedding receptions don't come out of thin air. Someone had to check with the hosts at Dave and Busters to make sure nothing was going to interfere with the contest. When I ran tournaments in hotels, I checked about 10 times prior to the event that everything was secure. You never want to be blindsighted.
One of the biggest mistakes by the tournament organizers was that they still ran a singles competition knowing that they weren't going to have enough time to do it (only 90 minutes). OK, so they made it a single-elimination event, for 70 players. Could you have 69 matches in 90 minutes? At some point, the tournament organizers have to say, "OK, as much as we want to do it, we can't. It's time to cut losses."
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For the second time, San Diego has taken a big hit because a Smash tournament flopped. This one is going to sting for a while. Out-of-region players are going to seriously consider whether to make the drive for another event.
I know I'm not the only one that is hoping San Diego receives a big event worth remembering for all the right reasons.
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